![]() ![]() In addition to the single-player game, there's an alternating two player mode, and a training mode with unlimited lives and access to any of the levels, plus a level editor. The ultimate level results in a seemingly impassible landscape, however due to a bug if the player accelerates into it, they can get through but the game crashes shortly after. After all levels are finished, the ship goes back through reversed levels. After four levels there is a short fifth level where a base needs to be destroyed by dropping a bomb precisely, and then there is a firework animation as a reward. The levels flow seamlessly into each other, signified by screen colour changes. The missiles are now sometimes replaced with skulls that can move up and down, blocking the path. From the second level onward, the game is inside increasingly complex caverns, so the ceiling is also a danger, as well as new enemies. ![]() The first level is in open air, with just mountains to dodge, missiles which try to hit the ship, and animated radars. Levels scroll from right to left, with a line representing the ground. In Penetrator, the player flies a ship which can shoot forward and drop bombs. Penetrator was ported to the TRS-80 and Commodore 64. ![]() ![]() The game is a clone of Konami's 1981 Scramble arcade game. Penetrator is a 1982 ZX Spectrum video game made by Melbourne House programmers Philip Mitchell and Veronika Megler. ![]()
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